
Shale Mary
Chthonic- Class
- Handgun
- Unlock
- Pre-order Chthonic Arsenal
Named handgun. Unique look and trait. Damage TBA. Card art is class inspect, not a title render.
The Sinking City 2 weapons: 1920s handgun, shotgun, SMG plus Chthonic Shale Mary, Breakwater, Tektite Tommy, and Premium Bucking Bronco. Stats stay TBA.
Opening .45 handgun ammo, then a world shotgun with two modification slots. Chthonic names stay on the roster table.
~12 min read
This The Sinking City 2 weapons page is the firearm sheet for The Sinking City 2 (Frogwares / Frogwares): early handgun, shotgun, and SMG, plus trophies that prove a rifle and grenade launcher exist (pickup rooms TBA), the pre-order Chthonic Arsenal (Shale Mary, Breakwater, Tektite Tommy), and Premium Bucking Bronco. Damage numbers stay TBA. Melee and throwables exist; they are not a fake 400-row dump here. Verified August 19, 2026 · Steam.
| Fact | Detail |
|---|---|
| Platform | Steam · PS5 · Xbox Series X|S · Epic · GOG |
| Genre | Survival horror · inventory scarcity |
| Mode | Single-player |
| Price | $49.99 Standard · Deluxe / Premium higher |
| Release | Released August 18, 2026 |
| Developer / Publisher | Frogwares / Frogwares |
| Steam | App 2825860 |
| This page | Firearms first — melee / throwables named, not catalogued |
| Confirmed classes | Handgun / pistol · shotgun · SMG · rifle (trophy) · grenade launcher (trophy) |
| Chthonic Arsenal | Pre-order: Shale Mary (handgun) · Breakwater (shotgun) · Tektite Tommy (SMG) |
| Premium revolver | Bucking Bronco + Kane attachments via Holloway Manor (~2h optional) |
| Early default | Pistol / handgun for average streets — beginner guide |
| Damage / mag / RPM | Not listed — do not invent them |
| Rifle / launcher | Exist (We Aim To Please · A Blast From The Past) — world pins TBA |
| Codes | None — paid Steam / console game, no Roblox-style redeem codes |
| Last verified | August 19, 2026 |
A search for The Sinking City 2 weapons wants names, not a loot spreadsheet. Frogwares’ store copy is a 1920s arsenal: firearms plus melee. Public lists and GameWatcher’s pre-launch pass confirm three classes — pistol / handgun, shotgun, submachine gun. Named exclusives sit on top of those classes. This page will not invent a full world-drop roster or a damage column.
| Name / class | How you get it | Role (qualitative) |
|---|---|---|
| Handgun / pistol (starter class) | Opening kit — exact world name TBA | Default street gun. Easiest ammo to stockpile once upgraded (community-observed) |
| Shotgun | World pickup / Chthonic Breakwater | Close swarm insurance. Eats pack slots and expensive shells |
| SMG | World pickup TBA / Chthonic Tektite Tommy | Magazine tax. Do not make it the everyday gun |
| Shale Mary | Chthonic Arsenal (pre-order any edition) | Named handgun. Unique look + trait — numbers TBA |
| Breakwater | Chthonic Arsenal (pre-order any edition) | Named shotgun. Unique look + trait — numbers TBA |
| Tektite Tommy | Chthonic Arsenal (pre-order any edition) | Named SMG. Unique look + trait — numbers TBA |
| Bucking Bronco | Premium · finish Holloway Manor | Named revolver + Kane attachments + revolver ammo recipe |
| Melee / throwables | Confirmed in the arsenal copy | Exists. Full names TBA — not a fake catalog here |
| Rifle | Trophy: We Aim To Please — Obtain the rifle | Exists in 1.0. Pickup room / named model TBA — do not paste a TSC1 pin |
| Grenade launcher | Trophy: A Blast From The Past — Obtain the grenade launcher | Exists in 1.0. Often tied to Fish Market / investigation payoffs — pin TBA |

Named handgun. Unique look and trait. Damage TBA. Card art is class inspect, not a title render.

Named shotgun. Unique look and trait. Damage TBA. Card art is a world shotgun inspect UI.
Named SMG. Unique look and trait. Damage TBA. Portrait TBA — no verified inspect yet.
Premium revolver plus Kane attachments and a revolver ammo recipe. Portrait TBA.
Calvin Rafferty is not a walking armoury. The pack is finite — survival is why a second shotgun can be a liability. Carry the class you can feed. Stash the rest. Soft drops adapt toward the gun you are already starving, which is another reason to pick one everyday firearm instead of rotating three hungry mags.
A community walkthrough (theRadBrad, full-game intro) loots .45 handgun ammo in the opening and later a shotgun with two modification slots. Treat those as class proof, not as invented official names. Public achievement lists also prove a rifle and a grenade launcher exist — see achievements. Pickup rooms stay TBA until a live pin is logged.
Official copy names melee beside firearms. Preview notes an axe attachment option on a shotgun. Neither fact is a melee wiki. Do not hunt a fake named blade list on this page. Pair the gun you commit to with builds and talents; swing when a host is winded, not as a stamina RPG.
Related searches still ask for “Sinking City tommy gun,” “revolver,” and “best weapons.” Tommy here starts as Tektite Tommy if you pre-ordered. A separate world SMG may exist — location TBA. “Best” is the gun you can restock. There is no verified S-tier sheet.
Chthonic Arsenal is the pre-order pack on any edition that still includes it: Shale Mary (handgun), Breakwater (shotgun), Tektite Tommy (SMG). Frogwares / PlayStation copy: each gun has its own look and a unique trait. This wiki will not invent those traits as numbers. Confirm the live Steam page before you assume a late-buy Standard still grants the set.

| Gun | Class | Edition gate | What this page will not fake |
|---|---|---|---|
| Shale Mary | Handgun | Chthonic Arsenal · pre-order | Damage, mag, unique-trait formula |
| Breakwater | Shotgun | Chthonic Arsenal · pre-order | Pellet count, spread, unique-trait formula |
| Tektite Tommy | SMG | Chthonic Arsenal · pre-order | RPM, mag, unique-trait formula |
Owning three named guns is not a reason to upgrade all three. The opening beginner guide already treats the pistol as the street default and shotgun / SMG / Tommy as swarm insurance. If Shale Mary is your handgun, that is the everyday spend. Breakwater and Tektite Tommy wait in the Safe Room until the next room actually asks for them.
A “Sinking City tommy gun” search that wants a world pin is not answered by inventing a Fish Market crate. Tektite Tommy is the confirmed named SMG. Any extra Tommy location stays TBA.
Bucking Bronco is the Premium revolver. You finish The Holloway Manor — Frogwares / Steam: an about two-hour optional side investigation / side quest outside the main campaign — then bring the gun back into Arkham. It is not a story gate. Skip it if the pack is empty. Come back when a Safe Room loop can spare the time.
| Piece | What it is | Notes |
|---|---|---|
| Holloway Manor | Premium optional investigation · ~2 hours | Cliff-side family house; exact pin on locations TBA |
| Bucking Bronco | Named revolver | Bring-back reward — not a Chthonic gun |
| Kane’s Hefty Barrel | Revolver attachment | Named on the Steam Premium list |
| Kane’s Wrapped Grip | Revolver attachment | Named on the Steam Premium list |
| Revolver ammo recipe | Craft unlock | Formulas on crafting stay TBA |
| Exact pickup room | TBA | Do not invent a chest marker |
Investigations never gate the main story — investigations. Holloway Manor is the Premium example of that rule plus a named revolver. If you do not own Premium, this page will not send you to a pirate “Bronco spawn.” Play Standard. Feed the handgun you have.
A first-hours Calvin who waits on Holloway Manor is walking Arkham with a starved starter. Unlock a Safe Room, stock pistol ammo, then decide whether two hours of manor puzzles are worth the pack. Kane attachments are for the revolver you actually brought home, not a reason to ignore Breakwater’s shotgun job.
Related “Sinking City revolver” searches that mean TSC1 can skip this row. TSC2’s named revolver on this wiki is Bucking Bronco until a recapture adds another.
Commit means the gun whose ammo you craft and whose upgrade chests you chase — not “I picked it up.” Scan this before the next street. It is the executable checklist this The Sinking City 2 weapons page is for.

| You have | Keep if | Park it when |
|---|---|---|
| Starter handgun / Shale Mary | Average streets; ammo still restocks | A close room actually needs a shotgun and you can feed shells |
| World shotgun / Breakwater | Hosts clump; you already won a close fight with it | You are dumping pistol ammo to “save” shells you never shoot |
| World SMG / Tektite Tommy | A magazine dump is the only way the room ends | It is eating the pack on every hallway |
| Bucking Bronco | Premium done; revolver ammo recipe is live | You have not finished Holloway Manor — do not wait |
| Second copy of the same class | Never as a first-hours carry | Stash it. Finite inventory |
Soft drops lean toward the ammo you are already missing. If you spray Tommy on every puppet, the world feeds Tommy and starves the pistol you needed for the next district. The beginner guide already prices a typical opening Slither host at about six body shots or about three weak-point hits (community-observed, HP TBA). That math only works if the gun in hand is one you can restock.
Weapons feel punchy — shotgun especially, in preview notes — and combat can still feel clunky. Running away remains a legal strategy on enemies. A Breakwater clear that empties the heal stack is a failed commit. Pair the gun with a build after the Safe Room loop is automatic, not after a ranked list told you Tommy was S-tier.
Matched by build plan, shared topics, and guide progression — not random related links.
Weapon upgrades and extra inventory slots come from special chests while you explore, and from optional cases / puzzles — GameSpot preview plus Frogwares’ “return with an upgraded gun” copy. Attachments exist. Exact bench costs, every slot name, and a complete attachment list stay TBA.
| Thing | Evidence | This page’s rule |
|---|---|---|
| Weapon upgrades | Chests · optional cases · puzzles | Spend on the committed gun |
| Inventory-slot chests | Same exploration loop | Pack size is survival, not a gun stat |
| Modification slots | Community inspect UI: shotgun with two slots | Slot count per gun TBA |
| Kane’s Hefty Barrel / Wrapped Grip | Steam Premium list with Bucking Bronco | Revolver-only until proven otherwise |
| Cutter’s Sturdy Stock | Community guide: shotgun stock; extra harm to backs | Recapture before you treat it as a formula |
| Axe attachment (shotgun) | Preview mention | Exists as a concept — bench steps TBA |
| Grenade launcher | Trophy A Blast From The Past · Fish Market / investigation payoffs in published guides | Not a starting class. Exact chest pin TBA |
| Item perks on gear | Preview: guns/items can roll perks | Build layer on talents — no fake perk table here |
You do not need a named smith NPC to start improving a gun. Walk the district, pry the special chest, and come back through a shortcut. Investigations pay safer routes and upgrades when you can spare them — they still never gate the story. If the next chest wants a puzzle, puzzles is the solve page; this page only cares that the upgrade goes on the firearm you actually shoot.
Kane parts ride Bucking Bronco. Cutter’s Sturdy Stock, if your recapture confirms it, is a shotgun stock with a back-shot bonus — qualitative, community-observed, not a damage formula. An axe-on-shotgun attachment is a preview fact, not a melee wiki. Slot an attachment on the committed class; do not open a second gun fantasy because a stock dropped.
When the upgrade loop is clear, leftover questions are the FAQ — then weak points on enemies and the kit on builds.
Confirmed classes: handgun / pistol, shotgun, SMG, rifle, and grenade launcher (last two via trophies), plus melee and throwables. Named set: Chthonic Shale Mary, Breakwater, Tektite Tommy (pre-order). Premium: Bucking Bronco revolver from Holloway Manor. World pickup rooms for rifle / launcher stay TBA.
Pre-order pack: Shale Mary (handgun), Breakwater (shotgun), Tektite Tommy (SMG). Each has a unique look and trait. Confirm your edition on Steam. Not the same as Premium Holloway Manor.
Own Premium, finish The Holloway Manor (~2 hour optional investigation), and bring the revolver plus Kane’s Hefty Barrel, Kane’s Wrapped Grip, and a revolver ammo recipe back to the campaign. Exact chest room TBA.
The handgun / Shale Mary for average streets. Shotgun and SMG / Tommy are swarm insurance. Do not split early upgrades across all three Chthonic guns.
Yes — Tektite Tommy is the named Chthonic SMG. A separate world SMG / Tommy pin stays TBA. Do not invent a crate marker.
A rifle exists — Steam / GOG trophy We Aim To Please is “Obtain the rifle.” Exact pickup room and named model stay TBA. Do not paste a The Sinking City 1 rifle pin onto this page.
Special chests while exploring, plus optional cases and puzzles. Exact costs TBA. Attachments include named Kane parts on Bucking Bronco; other stocks stay community-observed.
No. It is a paid single-player Steam / console game. This site has no /codes page.
Aim weak points on enemies, then lock a kit on builds. Pack rules: survival.
August 19, 2026
Matched by build plan, shared topics, and guide progression — not random related links.